creature UprightFlame { "classname" "actor" "actortype" "UprightFlame" } poly trigger { "classname" "polyentity" "actortype" "polyfloortrigger" "target" "somthingelse" } poly Trap_spike_shooter { "classname" "polyentity" "actortype" "spikeshooter" "angle" "0" "rate" "1" "firetime" "10" "immediate" "1" "touch" "0" "nodraw" "1" "noclip" "1" } poly Trap_Quake { "classname" "polyentity" "actortype" "quakereffect" } poly Trap_powderkeg { "classname" "polyentity" "actortype" "barrel" } poly Trap_lightning { "classname" "polyentity" "actortype" "lightningstart" "Firetime" "2" "rate" "1" "BoltSpeed" "600" "Immediate" "1" "Next" "nexttarget" } poly Trap_FLAMETHROWER { "classname" "polyentity" "actortype" "FLAMETHROWER" "angle" "0" "rate" "1" "firetime" "10" "immediate" "1" "touch" "0" "nodraw" "1" "noclip" "1" } poly trap_fireballtarget { "classname" "actor" "nodraw" "1" "noclip" "1" } poly Trap_fireball_shooter { "classname" "polyentity" "actortype" "fireballshooter" "angle" "0" "rate" "1" "firetime" "10" "immediate" "1" "touch" "0" "nodraw" "1" "noclip" "1" } poly Trap_Fireball_lobber { "classname" "polyentity" "actortype" "fireballlauncher" "velocity" "1300" "angle" "90" "pitch" "80" "rate" "0.5" "radius" "32" "exact" "1" "target" "targettohit" "retrigger" "1" "nodraw" "1" "immediate" "1" "noclip" "1" } poly Trap_catapultfield { "classname" "polyentity" "actortype" "catapultfield" "velocity" "1000" "pitch" "45" "exact" "1" "target" "catpulttarget" "nodraw" "1" "NOCLIP" "1" } poly Trap_Acidball_lobber { "classname" "polyentity" "actortype" "acidballlauncher" "velocity" "1300" "angle" "90" "pitch" "80" "rate" "0.5" "radius" "32" "exact" "1" "target" "targettohit" "retrigger" "1" "nodraw" "1" "immediate" "1" "noclip" "1" } poly TeleportDest { "classname" "actor" "actortype" "TeleportDest" "name" "TeleportDestName" } creature Teleport_Endlevel { "classname" "actor" "actortype" "endlevel" "nextlevel" "levelname" } creature Teleport { "classname" "actor" "actortype" "Teleport2" "target" "TeleportDestName" } poly Sentinal_ManaDrain { "classname" "polyentity" "actortype" "sent_manadrain" } poly Sentinal_Healthdrain { "classname" "polyentity" "actortype" "sent_healthdrain" } poly Sentinal_fire { "classname" "polyentity" "actortype" "sent_fireball" } poly Sentinal_Exploding { "classname" "polyentity" "actortype" "sent_explode" } poly Poly_WobblePlat { "classname" "polyentity" "actortype" "wobbleplat" "radius" "64" "noxtilt" "0" "noytilt" "0" } poly Poly_TriggerField { "classname" "polyentity" "actortype" "TriggerField" "Retrigger" "1" "nodraw" "1" "noclip" "1" } creature Poly_Transparent { "transparency" "1" } poly Poly_translate { "classname" "polyentity" "actortype" "polytranslate" "Distance" "10" "distancez" "10" "slideangle" "90" "Horizontalspeed" "50" "verticalspeed" "50" "delay" "5" "touch" "0" "retrigger" "0" } poly Poly_train { "classname" "polyentity" "actortype" "polytrain" "speed" "100" "immediate" "1" "next" "nexttrainobject" "dambase" "1" "damcontact" "0" "noclip" "1" "nodraw" "1" } poly Poly_templedoor { "classname" "polyentity" "actortype" "templedoor" "transparency" "2" "width" "170" "depth" "16" "touch" "1" "locked" "0" } poly Poly_Swimming { "classname" "polyentity" "actortype" "initswimming" "nodraw" "1" "noclip" "1" } poly Poly_station { "classname" "actor" "actortype" "polystation" "speed" "1" "delay" "1" "next" "nextstation" "nodraw" "1" "noclip" "1" } creature Poly_Startspot { "classname" "actor" "actortype" "startspot" "netgame" "nodeathmatch" } poly Poly_rotate { "classname" "polyentity" "actortype" "polyrotate" "destyaw" "0" "yawspeed" "20" "destangle" "0" "anglespeed" "20" "destpitch" "0" "pitchspeed" "20" "delay" "-1" "touch" "1" "retrigger" "0" "continue" "0" "neverstop" "0" "nostoponcrush" "0" } poly Poly_PressurePlate { "classname" "polyentity" "actortype" "PressurePlate" "Retrigger" "1" "Speed" "30" "Distance" "24" "Delay" "5" "touch" "1" "Target" "ThingName" "CameraLook" "DormantName" "CameraLookDelay" "0" } poly Poly_Phase { "classname" "polyentity" "actortype" "phase" "speed" "1" } poly Poly_Pendulum { "classname" "polyentity" "actortype" "pendulum" "swingarc" "45" "wavelength" "2" "Phase" "0" "dambase" "1" "damcontact" "1" } poly poly_Null { "classname" "polyentity" } creature Poly_nogravity { "transparency" "16" } creature Poly_nodraw { "transparency" "1024" } creature Poly_NOCLIP { "transparency" "8" } creature Poly_monster_Blocker { "transparency" "1056" } creature Poly_mediumdamage { "transparency" "256" } poly Poly_MagicPlat { "classname" "polyentity" "actortype" "magicplat" "amplitude" "15" "particles" "1" "phase" "0" "wavelength" "2" "size" "20" } creature Poly_Lowdamage { "transparency" "128" } poly Poly_Lift { "classname" "polyentity" "actortype" "VerticalPlat" "Speed" "90" "Distance" "128" "Delay" "5" "Retrigger" "1" "touch" "1" } poly Poly_Lever { "classname" "polyentity" "actortype" "lever" "DestPitch" "0" "DestAngle" "0" "DestYaw" "-45" "Speed" "30" "Delay" "3" "touch" "1" "Target" "ThingName" "CameraLook" "DormantName" "CameraLookDelay" "0" } creature poly_Keepdownfaces { "keep_down_faces" "1" } creature Poly_spiderweb { "transparency" "64" } poly Poly_Horizontalplatform { "classname" "polyentity" "actortype" "horizontalplat" "speed" "20" "slideangle" "0" "distance" "128" "delay" "0" "touch" "1" } creature Poly_highdamage { "transparency" "512" } poly Poly_door_swinging { "classname" "polyentity" "actortype" "swingingdoor" "speed" "20" "DestAngle" "90" "Delay" "10" "Retrigger" "1" "touch" "1" "companion" "ThingName" } poly Poly_door_sliding { "classname" "polyentity" "actortype" "slidingdoor" "speed" "20" "distance" "128" "SlideAngle" "0" "delay" "10" "touch" "1" "companion" "ThingName" } poly Poly_Destroyable_wall { "classname" "polyentity" "actortype" "destroywall" "health" "10" "explodescale" "2" } poly Poly_crushwall { "classname" "polyentity" "actortype" "horizontalplat" "speed" "500" "triggerdelay" "0" "slideangle" "0" "distance" "128" "delay" "0" "touch" "1" "dambase" "1" "damcontact" "0" "endeffect" "effectname" "returneffect" "effectname" "ratio" ".5" } poly Poly_collapsable_bridge { "classname" "polyentity" "actortype" "collapsebridge" "stopheight" "-4000" } poly Poly_chest { "classname" "polyentity" "actortype" "chest" "angle" "0" "speed" "1" "item1" "health" "item2" "mana_inst" "touch" "1" } poly Poly_Button { "classname" "polyentity" "actortype" "Button" "SlideAngle" "0" "Retrigger" "1" "touch" "1" "CameraLook" "DormantName" "CameraLookDelay" "0" } poly poly_anitGrav { "classname" "polyentity" "actortype" "antiGrav" "thrust" "1000" "touch" "1" } creature Object_key { "classname" "actor" "actortype" "key" } poly MonsterSpawner { "classname" "polyentity" "actortype" "spawner" "type" "wererat" "maximum" "5" "frequency" "1" "Angle" "0" "random" "0" "detectRange" "-1" "health" "0" } creature Monster_Zombie_Lord { "classname" "actor" "actortype" "ZombieLord" } creature Monster_Wraith { "classname" "actor" "actortype" "Wraith" } creature Monster_WereRat3 { "classname" "actor" "actortype" "wererat3" } creature Monster_WereRat2 { "classname" "actor" "actortype" "wererat2" } creature Monster_WereRat1 { "classname" "actor" "actortype" "wererat1" } creature Monster_WarCannonDumb { "classname" "actor" "actortype" "warcannondumb" "refireRate" "1.0" "speed" "1000" "arcwidth" "30" "arcfire" "10" } creature Monster_WarCannon { "classname" "actor" "actortype" "warcannon" } creature Monster_Walking_Head { "classname" "actor" "actortype" "WalkingHead" } creature Monster_undeadCorpse { "classname" "actor" "actortype" "undeadcorpse" } creature Monster_Steam_Golem { "classname" "actor" "actortype" "steamgolem" } creature Monster_Spider_rider { "classname" "actor" "actortype" "SpiderRider" } creature Monster_spider { "classname" "actor" "actortype" "smallspider" } creature Monster_Snow_Witch { "classname" "actor" "actortype" "SnowWitch" } creature Monster_Small_Maggot { "classname" "actor" "actortype" "maggot" } creature Monster_Sludge_worm { "classname" "actor" "actortype" "sludgeworm" } creature Monster_Shambling_Mound { "classname" "actor" "actortype" "Shamblingmound" } creature Monster_Scorpion { "classname" "actor" "actortype" "Scorpion" } creature Monster_Sand_Rancor { "classname" "actor" "actortype" "SandRancor" } creature Monster_Sand_Blaster { "classname" "actor" "actortype" "SandBlaster" } creature Monster_RatMage { "classname" "actor" "actortype" "RatMage" "morph" "1" } creature Monster_RatLord { "classname" "actor" "actortype" "RatLord" } creature Monster_Rat { "classname" "actor" "actortype" "rat" } creature Monster_Ram_Demon { "classname" "actor" "actortype" "RamDemon" } creature Monster_Queen_spider { "classname" "actor" "actortype" "QueenSpider" } creature Monster_Phase_spider { "classname" "actor" "actortype" "Phasespider" } creature Monster_Maggot { "classname" "actor" "actortype" "Maggot" } creature Monster_Lore_Thane_spirit { "classname" "actor" "actortype" "LoreThaneSpirit" } creature Monster_Lore_Thane_Body { "classname" "actor" "actortype" "LoreThaneBody" } creature Monster_Knight { "classname" "actor" "actortype" "Knight" } creature Monster_IceToad { "classname" "actor" "actortype" "IceToad" } creature Monster_Genie { "classname" "actor" "actortype" "Genie" } creature Monster_Frost_Giant { "classname" "actor" "actortype" "FrostGiant" } creature Monster_Dragon_ogre { "classname" "actor" "actortype" "Dragonogre" } creature Monster_bat { "classname" "actor" "actortype" "bat" } creature Monster_Barbarian_Toad { "classname" "actor" "actortype" "BarToad" } creature Monster_apparition { "classname" "actor" "actortype" "Apparition" } creature Monster_acolyte { "classname" "actor" "actortype" "acolyte" } poly killer_spike { "classname" "polyentity" "actortype" "horizontalplat" "SlideAngle" "0" "Retrigger" "1" "distance" "0" "dambase" "500" "damcontact" "1" "touch" "0" } creature Item_Timestop { "classname" "actor" "actortype" "i_timestop" } creature Item_summon { "classname" "actor" "actortype" "i_summon" } creature Item_speed { "classname" "actor" "actortype" "i_speed" } creature Item_shield { "classname" "actor" "actortype" "i_shield" } creature Item_Prox_Bombs { "classname" "actor" "actortype" "i_proxbombs" } creature Item_Mana_Instant { "classname" "actor" "actortype" "i_mana_instant" } creature Item_Mana { "classname" "actor" "actortype" "i_mana" } creature Item_key { "classname" "actor" "actortype" "key" } creature Item_Invisability { "classname" "actor" "actortype" "i_inviso" } creature Item_Health_Instant { "classname" "actor" "actortype" "i_health_instant" } creature Item_Health { "classname" "actor" "actortype" "i_health" } creature Item_death { "classname" "actor" "actortype" "i_death" } creature Item_Bouncing_Bombs { "classname" "actor" "actortype" "i_bouncebombs" } creature Item_bombs { "classname" "actor" "actortype" "i_bombs" } creature Decal { "transparency" "4" } creature CameraSpotPoint { "classname" "actor" "actortype" "CameraSpotPoint" "priority" "0" } creature CameraSpotHingeNS { "classname" "actor" "actortype" "CameraSpotCylinderHinge" "pitch" "30" "priority" "0" } creature CameraSpotHingeEW { "classname" "actor" "actortype" "CameraSpotCylinderHinge" "yaw" "30" "priority" "0" } creature CameraSpotDormant { "classname" "actor" "actortype" "CameraSpotDormant" "name" "cameraname" "delay" "1" "nextDormant" "DormantName" } creature CameraSpotCylinderMaxZ { "classname" "actor" "actortype" "CameraSpotCylinderMaxZ" } creature CameraSpotBoxMaxZ { "classname" "actor" "actortype" "CameraSpotBoxMaxZ" } creature CameraSpotBoxHingeNS { "classname" "actor" "actortype" "CameraSpotBoxHinge" "pitch" "30" "priority" "0" } creature CameraSpotBoxHingeEW { "classname" "actor" "actortype" "CameraSpotBoxHinge" "yaw" "30" "priority" "0" } creature CameraSpotBox { "classname" "actor" "actortype" "cameraspotbox" "priority" "0" } creature CameraSpot { "classname" "actor" "actortype" "cameraspotcylinder" "priority" "0" } creature Camera_TiltUp { "classname" "actor" "actortype" "cameraspotcylinder" "pitch" "45" "yaw" "0" "angle" "0" "priority" "0" } creature Camera_TiltRight { "classname" "actor" "actortype" "cameraspotcylinder" "pitch" "0" "yaw" "45" "angle" "0" "priority" "0" } creature Camera_TiltLeft { "classname" "actor" "actortype" "cameraspotcylinder" "pitch" "0" "yaw" "-45" "angle" "0" "priority" "0" } creature Camera_TiltDown { "classname" "actor" "actortype" "cameraspotcylinder" "pitch" "-45" "yaw" "0" "angle" "0" "priority" "0" } creature Camera_Crazy { "classname" "actor" "actortype" "cameraspotcylinder" "pitch" "32" "yaw" "14" "angle" "-17" "priority" "0" } creature 2deathmatch_Startspot { "classname" "actor" "actortype" "startspot" "netgame" "nosingle" "netgame" "nocoop" } creature 1StartSpot { "classname" "actor" "actortype" "startspot" "netgame" "nodeathmatch" } poly Poly_Polysynch { "classname" "polyentity" "actortype" "polysynch" "distance" "128" "speed" "90" "delay" "1" "angle" "0" "dambase" "5000" "immediate" "1" "companion" "polysynch" "sound" "wall" "damcontact" "0" "endeffect" "quake" "returneffect" "quake" "ratio" ".5" } Poly Ambient_Sound { "classname" "actor" "actortype" "ambient" "delay" "0" "random" "0" "immediate" "1" "sound" "soundname" } Poly Poly_fallingcolumn { "classname" "polyentity" "actortype" "fallingcolumn" "destyaw" "-90" "yawspeed" ".25" "destangle" "0" "anglespeed" ".25" "destpitch" "0" "pitchspeed" "20" "nostoponcrush" "1" "distance" "0" "remove" "0" } Poly Foutain { "classname" "actor" "actortype" "foutain" "type" "water" } Poly Messagefield { "classname" "polyentity" "actortype" "triggerfield" "retrigger" "0" "touch" "1" "nodraw" "1" "noclip" "1" "triggermessage" "31charactermessage" "netgame" "nodeathmatch" }