Description of Menus/In-Game Utilities
Last Updated: September 7, 2000
Utilities
The utilities specified below are invoked at the console. Simply type the command specified and the utility will execute.
notepad
This is a basic text editor. It can be used to edit documents while in the game. If no filename is specified, then an empty file will be created. You will have to specify a filename the first time you try to save the file.editscript This is a shortcut for notepad. It will load the script for the currently loaded map.
maplist This dialog box opens up a listing of the maps directory. Double clicking on a map will load the map. Double clicking on a directory name will traverse into that directory and show the maps there.
soundpicker This dialog box is similar to the maplist command, but it is used for playing sounds.
Menus
Menus are invoked a couple of different ways. The command pushmenu <menuname> will push the menu specified onto the stack of menus. The command togglemenu <menuname> will toggle the menu that is specified (i.e. if its open, it will be close, and if its closed it will be opened). Most level designers/artists bind the command to a function key (i.e. bind f1 "togglemenu animate2" ).
All the menus in the ui directory are loaded when the game is started. To see a list of all the menus that are available type listmenus at the console.
Here is a list and description of the menus that are currently used in FAKK2:
animate2 This is used to control the animation of the current viewspawn. To use this menu, first you must viewspawn a model (i.e. viewspawn julie.tik). The controls will allow you to advance the animation/frame/etc There is also a scale control that you can use to try out different scales on the object. If you have more than one viewspawned model, you can use the viewthingprev and viewthingnext buttons to get to the one you want.
Camera This menu is used for placing camera points for use with cinematics. See the Camera document for more information.
GameCamera This menu is used to tweak the values of the in game 3rd person camera.
zound
This menu is used for placing sound effects and triggers in the game. Please see the Zound document for more information.LevelDesign This menu has a bunch of controls that are useful for level designers. They are pretty much just shortcuts to cvars and console commands.
phooks This is another level designer menu that is very similar to the LevelDesign menu above.
emitter & emitter2 These menus are used to control the test emitter which is used for creating particle effects systems. Please refer to the Ghost document for more information.