Client Game Module Classes

Class

ClientGameCommandManager -> Listener -> Class

(

)

accel( Float xAcc, Float yAcc, Float zAcc )

alias( String alias, String realPath, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )

aliascache( String alias, String realPath, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )

align

alignonce

alpha( Float alpha )

angles( [ String [random|crandom] ], [ Float pitch ], [ String [random|crandom] ], [ Float yaw ], [ String [random|crandom] ], [ Float roll ] )

anim( String animation )

animateonce

avelocity( Float yawVel, Float pitchVel, Float rollVel )

beam_offset_endpoints

beamdelay( [ String [random] ], [ Float delay ] )

beamlength( Float length )

beampersist

beamshader( String shadername )

beamsphere( Integer count )

beamtoggledelay( [ String [random] ], [ Float delay ] )

bouncedecal( Integer maxamount, [ Integer temporary ] )

bouncefactor( Float factor )

bouncesound( String sound, [ Float [delay] ] )

bouncesoundonce( String sound )

cache( String resourceName )

circle

client( [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )

collision( [ String water ] )

color( Float red, Float green, Float blue, [ Float alpha ] )

commanddelay( Float time, Integer commandnumber, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )

count( Integer count )

decalradius( Float radius )

decalshader( String shadername )

detail

dietouch

dlight( Float red, Float green, Float blue, Float intensity, [ String type1 ], [ String type2 ] )

duplicatecount( Integer num )

emitteroff( String emitterName )

emitteron( String emitterName )

endalpha( Float alpha )

entcolor( Float red, Float green, Float blue, [ Float alpha ] )

fade

fadedelay( Float time )

fadein( Float time )

flicker

footstep

globalfade( [ String [in|out] ] )

hardlink

inwardsphere

life( Float life )

lightstyle( String nameOfImage )

loopsound( String soundName, [ Float volume ], [ Float min_distance ] )

maxoffset( Float maxoffset )

minoffset( Float minoffset )

model( String modelname1, [ String modelname2 ], [ String modelname3 ], [ String modelname4 ], [ String modelname5 ], [ String modelname6 ] )

numsegments( Integer numsegments )

offset( [ String [random|crandom] ], [ Float offsetX ], [ String [random|crandom] ], [ Float offsetY ], [ String [random|crandom] ], [ Float offsetZ ] )

offsetalongaxis( [ String [crandom|random] ], Float offsetx, [ String [crandom|random] ], Float offsety, [ String [crandom|random] ], Float offsetz )

orientation( Float degrees )

originbeamemitter

originbeamspawn

origindlight( Float red, Float green, Float blue, Float intensity, Float life, [ String type1 ], [ String type2 ] )

originemitter( String emitterName )

originspawn

parallel

parentangles

parentlink

physicsrate( String rate )

print( String string )

radius( Float radius )

randomchance( Float percentage, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )

randomroll

randvel( [ String [random|crandom] ], [ Float xVel ], [ String [random|crandom] ], [ Float yVel ], [ String [random|crandom] ], [ Float zVel ] )

randvelaxis( [ String [random|crandom] ], [ Float forwardVel ], [ String [random|crandom] ], [ Float rightVel ], [ String [random|crandom] ], [ Float upVel ] )

scale( Float scale )

scalemax( Float scalemax )

scalemin( Float scalemin )

scalerate( Float rate )

scaleupdown

sound( String soundName, [ Integer channel ], [ Float volume ], [ Float min_distance ] )

spawnrate( Float rate )

sphere

spread( Float spreadx, Float spready )

startoff

stopsound( Integer channel )

swarm( Integer frequency, Float maxspeed, Float delta )

swipe( [ Vector origin ] )

swipeoff

swipeon( String shader, String startTagName, Float endTagNamelife, Float life )

tagbeamemitter( String tagstart, String tagend, String name )

tagbeamspawn( String tagstart, Float name )

tagdlight( String tagName, Float red, Float green, Float blue, Float intensity, Float life, [ String type1 ], [ String type2 ] )

tagemitter( String tagName, String emitterName )

taglist( String arg1, String arg2, [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ], [ String arg7 ], [ String arg8 ] )

tagspawn( String tagName )

tagtraceimpactmark( String tagname, [ Integer temporary ] )

tagtraceimpactsound( String tagname, Integer maxlength )

tagtraceimpactspawn( String tagname )

tracecount( Integer count )

tracelength( Float length )

trail( String shader, String startTag, String endTag, Float life )

twinkle( Float mintimeoff, Float maxtimeoff, Float mintimeon, Float maxtimeon )

uselasttraceend

velocity( Float forwardVelocity )

wavy( [ String [random|crandom] ], [ Float distance ] )

EmitterLoader -> Listener -> Class

emitter( String emittername )

Event -> Class

Listener -> Class

immediateremove

remove

Script -> Class

6 Client Game Module Classes.
107 Client Game Module Events.