posted 03-11-99 02:45 PM ET (US)
As those of you who play with your autoexec,cfg should know, WOS has a higher "rate" setting than resular Sin. This is mostly because of the increased net demands of hoverbikes compared to regular, on-foot DMing.FYI, the "rate" command sets the max number of bytes your client will take in per server frame. Reducing this too much (3500 or less) can cause packet retention, which is when the server withholds packets from a client because it's already sent to allowed number of bytes. Setting it to high (5000 or more) on a bad connection such as a 28.8 can cause lost packets because the server is sending more packets than the client's connection can handle.
From tests done here, 1.0 Sin's original "rate" setting of 3000 is generally far too low. Sin 1.01, I believe, set it to 3500, which is fine for regular Sin DM, but still low for hoverbike DMing. In Sin 1.03 and WOS, the "rate" setting is 5000, which will definatly let everything get to the client that's needed, but apparently tends to choke modems and other low bandwidth connections.
Here's where you guys come in, and please note that people with T1 or LAN type connections need not bother with this.
You need to see how low you can get the "rate" setting before you start getting the server retaining packets from you. A visual cue that packets are being retained is that objects are jittering periodically and things with particle trails keep redrawing them back to some far away point in the map (most noticable with hoverbike trails). Once you find the lowest possible "rate" setting that still gives you as good or better game play than you had before. Post here what sort of connection you have, how many players were on the server, and what the rate setting was. It's just an educated guess, but you may want to start somewhere around 4000 probably. Consider this performance tweaking akin to what we all do with our Voodoo cards. 
Lemme know of any and all results.
To lag or not to lag, this is the question...
General WarT