start: 
setcvar g_playermodel julie 
waitForPlayer 

thread Main_StartUp_Thread 




Main_StartUp_Thread: 

fadein 2 0 0 0 20 
wait 2 
fadeout 4 0 0 0 1 
wait 4 
fadein 4 0 0 0 1 
wait 4 
goto Print_Information_Thread01 
end 




Print_Information_Thread01: 

//about center
locprint 230 240 "Welcome to my... box,\nmortal Human.\n                      -BrushBoy" 
wait 4 
goto Print_Information_Thread02 
end



Print_Information_Thread02:

//lower left
locprint 0 0 "0 0" 
wait 4 
goto Print_Information_Thread03 
end




Print_Information_Thread03:

//upper right
locprint 570 360 "570 360" 
wait 4 
goto Print_Information_Thread04 
end




Print_Information_Thread04:


//lower right
locprint 580 0 "580 0" 
wait 4 
goto Print_Information_Thread05 
end




Print_Information_Thread05:

//upper left
locprint 32 360 "32 360" 
wait 4 
goto Do_Odd_Things 
end




Do_Odd_Things: 

stuffcmd "pushmenu leveldesign" 
end
