FAKK2 Editing

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What's New Entities Turtorials Scripting Advanced Techniques Technical Documents Links | Ok, first off, download the FAKK2 Radiant tools here. 1) Install the editor any location you like. I installed in C:\FAKKTools. Make a note of this, or just don't lose your memory like I do. 2) Where was I? Oh yeah, installing the tools, good thing I look at the first item to jog my memory. Ok, what's step two? Thinking... ... ... UNPACKING! YAY. That's right folks. Go into the directory where fakk2 is installed (the game) and find your .pk3 files. These are more or less .zip files that contain all the game assests you need if you want to use them in your levels, models, textures, code, etc. BE SURE to tell the unziping utility that you want to use the folder names provided. This will create sub directories below the fakk base dir. I have my game installed on D:\games\ritual\FAKK2\fakk. The "FAKK2" directory contains the .exe file while the "fakk" directory contains the .dll files and .cfg files. The sub directories will be created below the "fakk" directory creating directories called "ai", "cams", "models", "textures", etc. So for example, my path looks like this when I'm browsing through my maps directory. D:\games\ritual\FAKK2\fakk\maps 3) Now that all the files are unpacked you will need to locate and edit your fakk.qe4 file. To find this either do a search on the drive you installed the FAKKTools or go into your \FAKKTools\fakk\scripts directory. What you need to do is provide the fakk.qe4 script file with the CORRECT path locations of all the assests and files it needs to find. Remember, my Tools are installed at C:\FAKKTools and my game is installed at D:\games\ritual\FAKK2\fakk. Below is how I set up my own fakk.qe4 script file. `{ "bsp_FullVis" "! c:\fakktools\bin\q3map -all -gamedir D:\games\ritual\FAKK2\fakk $" "bsp_FastVis" "! c:\fakktools\bin\q3map -all -fast -gamedir D:\games\ritual\FAKK2\fakk $" "autosave" "d:\games\ritual\FAKK2\fakk\maps/autosave/autosave.map" "basepath" "d:\games\ritual\FAKK2\fakk" "remotebasepath" "d:\games\ritual\FAKK2\fakk" "rshcmd" " " "mapspath" "d:\games\ritual\FAKK2\fakk\maps" "modelpath" "d:\games\ritual\FAKK2\fakk\models/*.tik" "entitypath" "d:\games\ritual\FAKK2\fakk\entities/entities.def" "texturepath" "d:\games\ritual\FAKK2\fakk\textures/" }` It doesn't matter where anything is, just so long as you tell the fakk.qe4 file WHERE the important files are located. 4) You can create a shortcut to the "runq3radiant.bat" file. This batch file automatically includes the fakk.qe4 script file when loading FAKK Radiant so it knows were to find the textures and models. Okie, that should take care of things. I really hope this solved some peoples problems with installing the editor. Good luck. -BrushBaron